| Nr. | Original expression | | Translated expression | |
|---|
| 1461 | Normal|Multiply|Screen|Add|Subtract|Average|Difference|Minimum (darken)|Maximum (lighten)|Overlay|Replace hue|Replace saturation|Replace brightness|Replace color|Silhouette | | 正常|相乘|屏幕|合并|减去|平均|差异|最小值 (转暗)|最大值 (转亮)|Overlay|替换色调|替换饱和|替换亮度|替换颜色|轮廓 |  |
| 1462 | Note | | 标注 |  |
| 1463 | Note: handle coordinates will be sent to the tool exactly as entered, regardless of current coordinate mode. In case of invalid values, the results can be unexpected. | | |  |
| 1464 | Note: maximum and minimum zoom values may depend on the size of the window and the displayed image. | | 注意:缩放的最大值与最小值可能取决于窗口与显示图像大小. |  |
| 1465 | Number of ball | | |  |
| 1466 | Number of bits used to represent single pixel. Higher value means more possible colors. | | |  |
| 1467 | Number of dots. More dots means smaller dots. | | 点的数量。更多的点意味着更小的点。 |  |
| 1468 | Number of edges of the star. It should be >= 2. | | |  |
| 1469 | Number of generated frames. Higher number results in more variable fire. | | 生成的帧数。数字越大,火焰变化越多。 |  |
| 1470 | Number of generated frames. Higher number results in smoother animation. | | 生成的帧数。数字越大,动画越流畅。 |  |
| 1471 | Number of intermediary steps needed to shrink the dot. | | 缩小点所需的中间步骤数。 |  |
| 1472 | Number of new fire particles generated per frame. | | 每帧生成的新火焰粒子数。 |  |
| 1473 | Number of places behind the decimal point. Increase this value for higher precision color accuracy or when range is low. | | 小数点位数.如要提高色彩精度或范围较小时可提高此数值. |  |
| 1474 | Number of points | | |  |
| 1475 | Number of times the blur algorithm is run in sequence. | | |  |
| 1476 | OK | | 确定 |  |
| 1477 | Object alignment | | 对象对齐 |  |
| 1478 | Object providing menu or toolbar commands. | | 提供菜单或工具栏命令的对象 |  |
| 1479 | Object size %i%% | | |  |
| 1480 | Object specifying command list. | | 对象指定命令列表. |  |