Modificable text raster layer - RealWorld forums

Log-in or register.

Modificable text raster layer

c-sanchez
on October 2nd 2017

Please add the text added on a new Raster layer, so if want modify the text added later just need select and modify the "text raster layer"
Check by example with Phoxo:

https://s6.postimg.org/wkbmxnl9t/raster_text_layer.gif

Vlasta
on October 2nd 2017

That is what vector layers are for. A raster layer is just a bunch of pixels. You can mix raster and vector layers in a single image (though you'll need to save as .rli to preserve them as vector layers).

c-sanchez
on October 3rd 2017

Oh, I hadn't noticed That I can use the vector layers for that, thanks!

Just a doubt, I have something poorly configured or is something on RWPaint?

I'm using Pixel / Bitmap fonts. These in their exact sizes are not softened at all, what is correct, but I have disabled the Smoothing on RWPaint but is still smoothing the font.
I do not know why it happens.

Check the following images:

LazPaint, Text with Shelter Code Font, size 11
https://s6.postimg.org/jzkt53gc1/image.png

RWPaint Text with Shelter Code Font, size 11
https://s6.postimg.org/b9nq48yup/image.png
--
LazPaint, Text with Minecraft Font, size 12
https://s6.postimg.org/aqimuz7g1/image.png

RWPaint, Text with Minecraft Font, size 12
https://s6.postimg.org/udh1klbox/image.png
--
LazPaint, Text with Minecraft Font, size 24
https://s6.postimg.org/krnh4akj5/image.png

RWPaint, Text with Minecraft Font, size 24
https://s6.postimg.org/qrb87y5bl/image.png
--

Fonts used:
https://www.dafont.com/es/shelter-code.font
https://www.dafont.com/es/minecraft.font

Vlasta
on October 3rd 2017

Rendering text is a tricky thing and some techniques are, sadly, patented. The default text tool uses a custom rendering code, which avoids the patents and performs for larger font sizes.

There used to be a tool that uses Windows code to render the text, but it was phased out and does not work well in vector layers. In a raster layer, you can activate it by typing

DrawTool.GDITEXT();

in the command line below the canvas, but in vector layer, it won't work as I did not add all the functions it needs to work properly there.

Page views: 1061       Posts: 4      
Select background
What about ICL files?
I wish there were...