Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
701 | Texture scaling controls where the texture starts and ends in both directions. | ![]() | ||
702 | Texture: | ![]() | ||
703 | Textures: %i | ![]() | ||
704 | The Cancel button closes this dialog reverting all changes | ![]() | ||
705 | The Cancel button closes this dialog reverting all changes. | ![]() | ||
706 | The Help button displays more detailed help for this dialog | ![]() | ||
707 | The OK button closes this dialog accepting changes made | El boton OK cierra este dialogo aceptando los cambios | ![]() | |
708 | The OK button closes this dialog accepting the changes made | ![]() | ||
709 | The OK button closes this dialog and performs the operation. | ![]() | ||
710 | The actual LOD value at each point in space is multiplied by this value. | ![]() | ||
711 | The alpha value controls the transparency of a surface and ranges from 0 (transparent) to 100 (opaque). Opacity may also be influenced by texture. | ![]() | ||
712 | The default type allows you to add any number of components to the 3D model. | ![]() | ||
713 | The file already exists. Do you wish to overwrite it? | ![]() | ||
714 | The given point and the origin of coordinate system define the rotation axis. | ![]() | ||
715 | The higher value, the more focused the specular reflection. | ![]() | ||
716 | The items selected in this view will be syhcronized with other views using the same ID. | ![]() | ||
717 | The method for LOD (Level of Detail) computation. Each point in space is assigned a detail level value determined by the selected method. | ![]() | ||
718 | The method for determining wheter a specified object is visible and should be rendered or not. | ![]() | ||
719 | The rotation mode determines how are object rotated using rotation grip points. | ![]() | ||
720 | The selected action is performed when a key is pressed and the control has focus. | ![]() |
Find out how Vista icons differ from XP icons.
See how RealWorld Icon Editor handles Vista icons.