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Speeding up RealWorld Paint thumbnail

Speeding up RealWorld Paint

With the increased focus on layer effects and non-destructive editing methods, performance of every editor becomes more and more important. Nobody wants to wait too long for an effect to be applied, especially when that effect is being repeatedly applied on every change to the image.

SVG import/export in future versions thumbnail

SVG import/export in future versions

SVG is a file format used for storing vector images (and more). It is used widely on the web and, in recent years, its use in software has grown as well. In certain situations, it replaces classic raster icons. Future versions of RealWorld Paint and RealWorld Icon Editor will be able to import SVG and the export plug-in will be more capable.

Smoother animations in future versions thumbnail

Smoother animations in future versions

RealWorld Paint and Cursor Editor are capable of creating and editing simple animations. Each frame is a separate image that is displayed for a certain amount of time. This system is fine for mouse pointers and for simple animations used on the web, but not ideal for more complex tasks. But maybe it is possible to improve it...

Furure of RealWorld software thumbnail

Furure of RealWorld software

I have had little time in the last years to work on RealWorld software, but that is changing now and there will be updates coming in the near future. You are all invited to participate, give feedback and suggest changes.

New functionality in latest builds

You may or may not have noticed that latest builds of RealWorld Paint and RealWorld Icon Editor are available from their respective home pages. If you are curious, you can download and test them at any time.

RealWorld software in 2016

The world is moving forward faster and faster and we all want new things to play with. So, let's make the latest builds of RealWorld software available to everyone. This preview versions will be available in addition to the current "stable" versions.

Live broadcast on Saturday thumbnail

Live broadcast on Saturday

There will be some significant changes in the next RealWorld Icon Editor. I will be demonstrating one of them in a live broadcast via youtube on this weekend.

Single column layout in RealWorld Paint thumbnail

Single column layout in RealWorld Paint

I occasionally get asked how to move the layers panel in RealWorld Paint to the right side of the window. It is possible, but not a simple thing. Here is how you can do it.

JPEG arithmetic coding

The first specification of the JPEG image format was published more than 20 years ago and it obviously was a great success. Even after so many years, most digital cameras still produce .jpg images and a good portion of all images on the web are .jpg images. Now imagine if all .jpgs were about 10 percent smaller with exactly the same quality. Wouldn't that be nice?

Burn all (animated) GIFs

It is now over 15 years since the 'Burn all GIFs' movement started. The events that lead to the movement were a prime example of why software patents do more harm than good. The positive thing that came out of it was the spread of the patent-free PNG image format.

RWIE batch processing preview thumbnail

RWIE batch processing preview

The next version of RealWorld Icon Editor is still being developed, but some functions are almost complete and ready to be tested. One of them is batch processing. So, I will be delighted to get some feedback from the icon enthusiast among you - there is still time to make a small change that would make big difference.

Scripting tweak

Since scripting in RWPaint is getting more and more popular, I have spent some time improving it today. The change is not big, but I hope you'll find it useful when it is released (probably in 2014).

New graphs

Which RealWorld software is the most popular one? If you guessed RealWorld Cursor Editor, you guessed right. RealWorld Paint takes the second place. Both of them are free and so it is no surprise that they are more popular than the paid ones. Here are two graphs that may be interesting and will get more interesting in the future.

Transparent background in OpenGL

One of the things I plan to improve in future versions of RW icon editor is the 3D object to image conversion. Right now, I am only using OpenGL while editing. In the future, it may also be used for the final conversion from a 3D object to an image or an icon. Icons typically have a transparent background, so let me say a few words about what I had to do to perform offscreen rendering in OpenGL with transparent background.

Possible future: Layer stack thumbnail

Possible future: Layer stack

In the past, I only blogged about new software feature that were already complete, just waiting to be published in an upcoming version. I kept my wilder ideas to myself, because I did not want to raise false expectation.

Download sites considered harmful

Few days ago, I have visited some of the more well known download sites to see how my software is doing or read an occasional review left there by a happy/unhappy user. I was horrified. Virtually all download sites are overloaded with ads and, what is worse, many of them mislead users to download and install adware instead of the software they actually wanted.

Google+ authorship thumbnail

Google+ authorship

As many of you know, there are 3 contact fields on your profile pages. They allow you to connect your rw-designer profile with your other profiles on the internet. If you have a Google+ profile, connecting it correctly may have an additional advantage for you.

Early preview of the next RWIE

It has been almost 3 years since the last version of RealWorld Icon Editor was published. I would very much like to release an update, but I am not there yet. While the support for vector layers is now complete, I also want to have 3D layers in the next RWIE and it is going to take some more time to get them right.

No change really

We live in an age, where information rules. There is a lot of useful bits of info out there, but there is even more noise. Rw-designer.com is much smaller than the whole world, but it may still be difficult to not miss any of the useful bits and not be distracted by the noise. The problem is of course in the definition of useful and noise as every person has their own interests.

Latest WEBP codec supported in RealWorld Paint

Google's WEBP reached 0.3.0 - Mozilla still unconvinced. Although I am a WEBP fan, I perfectly understand Mozilla's position. The Google's image format is still new and rough. Neither the specification nor the libwebp are ready to be widely used. I just spent a couple of days integrating the latest version of libwebp into my freeware image editor and here is a summary of my experiences.

What about ICL files?
I wish there were...
Vista & Win 7 icons
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